Mechanized Assault & eXploration Reloaded



#1 Jun 21, 2012 4:59 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: MAXR 0.2.8 Release
MAXR 0.2.8 Release

We're happy to announce MAXR 0.2.8 with many new features and bugfixes.

1. Releases

Distributionnoarch/universalx86ppcx86_64
AmigaOS Amiga OS4 (lha) -- No (not yet) Question maxr-0.2.4 No (not yet)
Mac OSX >= 10.4 (dmg) Yes maxr-0.2.8 -- -- --
Tux Source (tar.gz) Yes maxr-0.2.8
Yes resinstaller-0.8
-- -- --
Windows Windows (exe) -- Yes maxr-0.2.8 -- No (not yet)

Your download isn't on this list? Check downloads. If it is not there you may help us and create the missing package!

Manual:

      Package manual.pdf
      Search Frequently Asked Questions
      Tux Windows Installation (may be aged - see INSTALL instead)
      Tux Windows Building (may be aged - see BUILDING instead)

Important:

Due many changes we recommand a fresh install of MAXR especially when you make use of the resinstaller. Some game resources changed and if you e.g. don't have sound any more you know that you have to rerun resinstaller 0.8.

Info:

If maxr fails to start maxr.log is a good place to start. If you're stucked it might be a good idea to take a look at the manual. Please report crashes, bugs, odd behaviors or differences to the original game on the Bugtracker (login with your forum account and your password).

Hint: Drop by on the IRC to find other players. There is no game lobby or some sort of master server. MAXR is a standalone application and you have to find other players the old way. Ask your friends, on the irc or even on the bbs. Remember about timezones when you party.

Make sure to check the manual for hotkeys and ingame commands.

Job offer: You got some free time and want to get involved? Waste precious leisure time without getting money for it? We're still looking for translators, testers, sound artists, packager for various distros and especially an amiga porter! Just report on the bbs or on the irc or send us a mail/postcard Smiling

Quote by ChangeLog:

Mechanized Assault & eXploration Reloaded 0.2.8
==================================================
=====================
-implemented reaction fire
-Implemented "statistics" feature
-implemented missing voice messages
-implemented multiple planes per field
-implement save/load of disabled turns and "wasWorking" for buildings
-implemented Shift+Done shortcut
-vehicles can not drive onto mines anymore
-set ability to detect mines to mine layer and sea mine layer
-rightClick in miniMap for setting paths now works
-fixed upgrade costs for "Rocketlauncher, attack, Clan Ayer's Hand". Thanks to nonsinn for researching the missing values!
-fixed behavior of Prev, Next and Done Button
-fixed resource allocation when adding or removing buildings
-fixed crash, when disabling vehicles with an infiltrator
-fixed non original infiltrator behavior
-fixed many bugs in the reports menu
-fixed non original behavior of stealth vehicles
-tons of bugs and crashes fixed

For a full list of changes use the following SVN command:

svn log -r 2785:2367 svn://maxr.org/MAX/trunk

Many many thanks to all the coders, artists, svn players, packagers that made this release possible Respect

If you like this project please donate!
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
This post has been edited 3 times. Last edit on Aug 13, 2012 11:58 pm by beko. ↑  ↓

#2 Jun 21, 2012 6:03 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAXR 0.2.8 Release
Anyone up for testing http://beko.maxr.org/maxr_0.2.8-1_amd64.deb on a deb based 64bit linux distro? Not sure how this package stuff works to I don't want to put it up on the downloads page (yet).

Edit: Worked nice on my Mint 13 Maya (Mate) 64bit
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
This post has been edited 1 times. Last edit on Jun 21, 2012 9:26 pm by beko. ↑  ↓

#3 Jun 21, 2012 6:03 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: MAXR 0.2.8 Release
Thank you all so much! Its an amazing release and we alllove you!

see ya ingame! ;D
A.H.
- easy logic -
↑  ↓

#4 Jun 21, 2012 10:34 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: MAXR 0.2.8 Release
Great job, thanks guys! In love
↑  ↓

#5 Jun 22, 2012 6:14 pm
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: MAXR 0.2.8 Release
good work, like always Smiling
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#6 Jun 23, 2012 8:20 pm
nonsinn nonsinn Offline
G-Mod, Approved Member
Registered since: Apr 02, 2012
Posts: 254


Subject: Re: MAXR 0.2.8 Release
hm everything is said… +1; [Like] Wink

Your releases are quantum leaps forward so Yay! like to play… we'll see us in IRC - I am sure.
[15:23:19] nonsinn [..] heißt nun bug-hunter
[19:58:09] Eiko_ [..] heißt nun mother-of-bugs
[20:38:11] <bug-hunter> mother-of-bugs: ..argh..
[20:38:26] <@mother-of-bugs> want some new bugs?
↑  ↓

#7 Jun 24, 2012 6:39 pm
GustavEnzling Offline
Mitglied
Registered since: Mar 22, 2012
Posts: 1


Subject: Re: MAXR 0.2.8 Release
Wooohooo! When I get back from computerlessness, on remote Swedish island in September, Van Griffin my well oiled mechanized units will scourge the lands in joy! Van Griffin
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#8 Jul 06, 2012 12:36 pm
Psyllo Psyllo Offline
Approved Member
Registered since: Jan 17, 2010
Posts: 13


Subject: Re: MAXR 0.2.8 Release
Great job guys
keep up the good work Wink
↑  ↓

#9 Sep 05, 2012 12:13 pm
ladislav.bonita Offline
Mitglied
Registered since: Apr 30, 2012
Posts: 4


Subject: Re: MAXR 0.2.8 Release
http://beko.maxr.org/maxr_0.2.8-1_amd64.deb runs without problems on 64bit Kubuntu 12.04
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