Mechanized Assault & eXploration Reloaded



#1 Jul 16, 2012 6:54 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Reaction Fire
Hi,

Since 0.2.8 you should be able to enable reaction fire, how exactly do you do that? Can't seem to find how to do it.

Thanks.
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#2 Jul 16, 2012 7:45 pm
format Offline
Approved Member
Registered since: Feb 14, 2012
Posts: 31


Subject: Re: Reaction Fire
sentrysentrysentrysentrysentrysentrysentrysentryse
ntrysentrysentrysentrysentrysentry

I had to repeat the "sentry", otherwise the post would have been for the forum too short. gr*********
Send me a message, if You want a multiplayer game being
rated for the MAXr World Rankinglist!
https://www.maxr.org/...ge=1#p8518
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#3 Jul 16, 2012 8:09 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Reaction Fire
Sentry mode is not the same as reaction fire.

The reaction fire is enabled by default. It can be switched off by selecton 'manual'.
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#4 Jul 17, 2012 12:12 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Reaction Fire
Quote by format:
sentrysentrysentrysentrysentrysentrysentrysentryse
ntrysentrysentrysentrysentrysentry

I had to repeat the "sentry", otherwise the post would have been for the forum too short. gr*********

Your Sentry is to short Laughing
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#5 Jul 17, 2012 1:54 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Reaction Fire
So it just means units fire back automatically (if able) after being shot at, by default?
OK, back to extremely abusing the "s" button on my keyboard again then Wink
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#6 Jul 17, 2012 5:29 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Reaction Fire
No. It fires when an opponent unit, that could fire at itself, comes into range. Means: If a enemy unit is a threat to your own unit it will be fired at if possible. Otherwhise it will be ignored.

A good example is a corvette. It won't attack "harmless" detected APCs but fire on a submarine automatically if the submarine could harm the corvette after finishing it's move.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#7 Jul 17, 2012 5:31 pm
format Offline
Approved Member
Registered since: Feb 14, 2012
Posts: 31


Subject: Re: Reaction Fire
no! I was wrong. It is "manuell" of course.

__________

But, sentry is out automatically after one moves the unit, right?

@Beko. Dieses Reaktionsfeuer ist irgendwie für Hausfrauen, wie mich schwer zu durchschauen. Beispiel: Feindes Gefechtstürme sind alle! Ich ziehe einen Panzer in Reichweite. Trotzdem schiesst Feind zuerst am Anfang des nächsten Zuges.
Send me a message, if You want a multiplayer game being
rated for the MAXr World Rankinglist!
https://www.maxr.org/...ge=1#p8518
This post has been edited 2 times. Last edit on Jul 17, 2012 5:35 pm by format. ↑  ↓

#8 Jul 17, 2012 8:00 pm
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: Reaction Fire
Quote by format:

But, sentry is out automatically after one moves the unit, right?
yepp

wer wann zuerst schießt am Anfang einer Runde hab ich auch noch nicht so ganz durchblickt. Vor allem ist das Testen im original etwas schwer, weil man beim Computer nicht sehen kann wann der welche befehle gibt.
This post has been edited 2 times. Last edit on Jul 17, 2012 8:01 pm by fyzzo. ↑  ↓

#9 Jul 17, 2012 10:30 pm
nonsinn nonsinn Offline
G-Mod, Approved Member
Registered since: Apr 02, 2012
Posts: 254


Subject: Re: Reaction Fire
Sentry is like often to read here and in tickets a bit tricky.

First of all, you have to note, testing this in the original with HotSeat and you have other results as testing in multiplayer (vs. AI or IPX…)

Fact is, while I made some test for ticket #613 I was surprised not to have the manual option, and it looks like there are less important of sentry mode or not… (use the saves that shared in the ticket…)

Other fact I researched for another discussion page here, MAX2 give you an easy way to setup your units as you can see on this image.

Furthermore I just can say, there are difference in MAXR, if an unit is on sentry or not. For example, while you have a bomber in range of an enemy sub on sentry, the bomber attacks, if you not set the sentry mode, the bomber won't attack while the sub attack on of your units.

In conclusion to this facts, my recommendation is use the 'feature' of max2 — it's easy to understand and could work great.

If you are in need of additionally options from the attack menu of max2, feel free to write it here, and I'll add another image…

Quote by fyzzo:

wer wann zuerst schießt am Anfang einer Runde hab ich auch noch nicht so ganz durchblickt.[…].
hehe in maxr it could happen, that to many units attack the same enemy or that all unit of you attack another enemy, both isn't nice… or an ML attack an infiltrator and a GT attack the tank… (random select?)

Additional note by the author:
there was another try to research something about the sentry mode

It would be nice to merge all the stuff with sentry and reaction fire into ONE topic… I would do this, but if I do this, you have to wait two weeks for this… so sorry, busy

[15:23:19] nonsinn [..] heißt nun bug-hunter
[19:58:09] Eiko_ [..] heißt nun mother-of-bugs
[20:38:11] <bug-hunter> mother-of-bugs: ..argh..
[20:38:26] <@mother-of-bugs> want some new bugs?
This post has been edited 1 times. Last edit on Jul 17, 2012 10:51 pm by nonsinn. ↑  ↓

#10 Jul 20, 2012 5:30 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Reaction Fire
Thanks for clarifying Happy

So, Reaction fire is enabled if a unit is not in sentry mode and not in manual mode and not moving, right?

Makes me wonder, in a situation where you got yourself an ally and you would go to some place together with a bunch of units, before if you just didn't set the units on sentry nothing would happen, now with reaction fire both players should set all units on manual otherwise they would start shooting each other, or?
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