Subject: Re: PCX format > PNG format
@Sal / nonsinn:
The shadow comes directly from the PCX file from MAX.
I think it may look weird, because the angle is different than the other shadows, because the building has angeled slopes (the building isn't straight, the walls are build in a corner). But i could improve the gradually increased blurry-ness a bit better (soft-shadow-look-a-like)
@all: thanks! I think you could get this looks, but practically every PCX must be redone to get hi-quality PNG's. The powerstation for example: i had to refine the edges and make them softer, in order to NOT get hard/ugly pixels that now are in the PCX-files (still some pixels remain there). In the current style and background, they work, but when going to PNG with new shadows you probably need to refine all files. Maybe i can make an automated script for this in Photoshop, so a lot of the PCX files can get done really fast.
Before continuing: i hope someone can make some sort of test-build of MAXR - which support/uses PNG files.
I'm willing to remake the first few PCX files in order to get them in-game and good-looking.
Maybe/probably i can create an automated script to do the rest of the PCX-files.
After that i can also look into the explosions / effects and talk with you guys how to get them in-game aswell.
There are some interesting (transparent) explosion animations/video's downloadable on the net - maybe we can get them in-game?
This post has been edited
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times. Last edit on Oct 16, 2012 4:56 pm by icexuck.