Mechanized Assault & eXploration Reloaded



#1 Jan 21, 2013 1:17 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Must-Have features for editor?
Hi,
what are the Must-Have features for a map editor?

No feature pest, please. Just the basics you really really need in an editor Smiling

Rumors are true. I've something in the doing.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#2 Jan 21, 2013 1:48 pm
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: Must-Have features for editor?
( Probably you know already everything what I write, because you are a good developer, but it's worth saying anyway Smiling )
well not really a feature, but I would say the most important thing is good usability Smiling
easy equation: good usability => many people use it => many maps are done => more people play the game / other good stuff happens => community grows Wink
try to find some early testers, that can give you early feedback, so you have less work, when you change something Wink

edit: maybe the different colors were nice, some obstacles that are easy to put in. Changeable Map-size. Maybe a Random Mapgenerator ^^
This post has been edited 3 times. Last edit on Jan 21, 2013 1:51 pm by fyzzo. ↑  ↓

#3 Jan 21, 2013 1:53 pm
Rocky Offline
Approved Member
Registered since: Feb 28, 2007
Posts: 125


Subject: Re: Must-Have features for editor?
thats just amazing Grinning

just what i can think for now, i will add stuff later too:

- mapsize bigger than 256x256 (maybe something like 1024x1024)
- painting user-defined blocks, like if you want to make for example a 50x70 isle in the sea
- to move that blocks with the arrowkeys arround
- free zooming
- to mirror the map if you want to make a symmetric world
This post has been edited 1 times. Last edit on Jan 21, 2013 1:54 pm by Rocky. ↑  ↓

#4 Jan 21, 2013 4:46 pm
Jarod42 Offline
Developer
Registered since: Oct 17, 2011
Posts: 83


Subject: Re: Must-Have features for editor?
Basics:
- New/Load/Save
- Edit tile.
Smiling

Advanced:
- Map comment Field (suggested #player, history, version, ...)
- Resize Map
- Different brush size.
- Undo/redo
- Copy/Paste
- Mirror editing
- RandomMap generator
- Map statistics viewer (water area, ...)

I don't know if it is also the place for 'scenario':
- units
- triggers
↑  ↓

#5 Jan 22, 2013 1:01 pm
ness Offline
Developer
Registered since: Nov 12, 2010
Posts: 59


Subject: Re: Must-Have features for editor?
some kind of automatic coast completion, you draw the shape of the ground inside the see (click and drag should add the same tile), then maybe clic on a resolve button and it adds all good tiles on ground-see boundaries Smiling
↑  ↓

#6 Jan 22, 2013 3:27 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Must-Have features for editor?
The thing with auto-coast features of any kind is: there's simply no information about what tile fits to the next. While this can probably be implemented for very similar tiles it will never work on corner-coast elements. WRL only knows about what tile a cost *is* but never what direction it is.

Mayhap I can think of a way. Eiko gave me some interesting input on this issue.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#7 Jan 22, 2013 6:36 pm
Jarod42 Offline
Developer
Registered since: Oct 17, 2011
Posts: 83


Subject: Re: Must-Have features for editor?
In stratagus, we have 'auto-coast' feature...
We have config files to describe some 'solid' tiles and 'mixed' tiles (and hard-coded number for the 'pattern' of 4-neighbour).
We also have a sort of (buggy) pathfinding to correct tile around
(if you put forest into water, 1rst neighbours should be transition from forest to grass, and second neighbours should be coast from grass to water, (in fact, it is worse because forest tile cannot be alone...)...

/me dislike this part of stratagus code (it is also mixed with internal warcraft representation :-( ) ...
(and we don't manage unit removing).
↑  ↓

#8 Jan 22, 2013 9:49 pm
corwin90 Offline
Approved Member
Registered since: May 22, 2012
Posts: 19


Subject: Re: Must-Have features for editor?
I like Jarod42's list: New, Load, Save, Edit Tile.

After that, I like the idea for multiple brush sizes.

This is just too awesome! Thanks!
Guy Bailey
↑  ↓

#9 Jan 25, 2013 3:47 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Must-Have features for editor?
same basics plus :

maybee autosave function, as most mapeditors i tried were crashhappy.
Layer showing accesibility for landunits, seaunits or both.
Manual placement of obstacles.
Keep filesize low or remove the 1MB limit for uploading maps Wink
generation of .png when saving map
custom size of map
↑  ↓

Pages (1): 1


All times are GMT +02:00. Current time: 10:36 am.