Mechanized Assault & eXploration Reloaded



#1 Jan 24, 2013 1:07 am
corwin90 Offline
Approved Member
Registered since: May 22, 2012
Posts: 19


Subject: Is Landing Pad the only building that "breaks" connectors
Recently, I played a game and built a Landing Pad so I could repair/reload my fighters. I built the landing pad on top of a connector joining two halves of my base. I was quite surprised when my two base halves were now disconnected. The Landing Pad does not count as a connecting building. Is this the ONLY building that does this? I guess MAX considers a Landing Pad to be the same as either a road, water platform or bridge?

Thanks!
Guy Bailey
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#2 Jan 24, 2013 10:58 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Is Landing Pad the only building that "breaks" connectors
Yes, the landing pad is treated the same as roads, bridges and platforms. But I think it shouldn't delete a connector on the same field when building. On the other hand, a landing pad under a connector? How can a plane land there? Wink So I'm not sure how the correct behaviour should be. What do the others think?
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#3 Jan 24, 2013 11:05 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,271


Subject: Re: Is Landing Pad the only building that "breaks" connectors
Afair this behavior was implemented on purpose so it's perfectly fine.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#4 Jan 24, 2013 11:39 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Is Landing Pad the only building that "breaks" connectors
Yes, but it is an surprising behaviour, when you build a pad and suddenly you half base is disconnected. You wouldn't expect this. And there is no other building, that shows such a behaviour. Road, bridge and platform don't delete connectors (I hope).

We agree, that a pad under a connector would be odd. But I suggest to disallow the building of the pad, instead of deleting the connector.
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#5 Jan 24, 2013 12:02 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,271


Subject: Re: Is Landing Pad the only building that "breaks" connectors
How's that in the original?

And buildings DO delete connectors. A building on a connector replaces the connector.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#6 Jan 24, 2013 12:24 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Is Landing Pad the only building that "breaks" connectors
Quote by beko:
How's that in the original?

And buildings DO delete connectors. A building on a connector replaces the connector.

Only buildings, that act as connector itself, delete connectors. It is not possible to divide the base, except with the landing pad.

You're right, question is: what does the org MAX do?
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#7 Jan 24, 2013 12:52 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,513


Subject: Re: Is Landing Pad the only building that "breaks" connectors
I just checked the original MAX. You can build a landing pad on a connector. The moment the landing pad replaces the connector, all seems fine. When you want to end the turn, MAX needs to adjust the power/fuel .

To sum it up. A landing pad deletes a connector and cuts off the remaining base parts, if it was the only one connector to the main base.
For comparison , a concrete block acts also as a (strong) connector.

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A.H.
- easy logic -
This post has been edited 1 times. Last edit on Jan 24, 2013 12:59 pm by Sal. ↑  ↓

#8 Jan 24, 2013 1:21 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Is Landing Pad the only building that "breaks" connectors
Thanks for testing, Sal Smiling

I still think, it would be better to prevent building of a pad under a connector. Nobody wants to split up a connector line on purpose. And even if he wants it, he can remove the connector with 2 clicks (connectors doesn't leave debris, so no problem) and then build the pad. Anyone against this? And why? Smiling
This post has been edited 1 times. Last edit on Jan 24, 2013 4:28 pm by Eiko. ↑  ↓

#9 Jan 24, 2013 1:38 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,513


Subject: Re: Is Landing Pad the only building that "breaks" connectors
Although I am a hardcore original M.A.X. freak, that was never good in this game, but would not hesitate to give his first two kidz for its multiplayer full functioning capabilities away...

I also think it should be prevented to build a landing pad under a connector. A nice warning/message explaining the issue while a player wants to build a landing pad under a connector, could be a nice workaround too. Either way...

This landing pad has a weird concept, somehow not very compatible in the whole universe of M.A.X.
A.H.
- easy logic -
This post has been edited 1 times. Last edit on Jan 24, 2013 1:38 pm by Sal. ↑  ↓

#10 Jan 24, 2013 4:24 pm
corwin90 Offline
Approved Member
Registered since: May 22, 2012
Posts: 19


Subject: Re: Is Landing Pad the only building that "breaks" connectors
Thank you for the replies. Wow! I'm surprised to hear a concrete block counts as a connector. I would have guessed it to be like a road/bridge/water platform.
Guy Bailey
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