Mechanized Assault & eXploration Reloaded



#11 Mar 25, 2016 11:21 am
Nicolas Abraham Offline
Mitglied
Registered since: May 12, 2015
Posts: 4


Subject: Re: Heartbeat
I'm part of the traffic too Laughing
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#12 Apr 30, 2016 6:25 pm
.GodRage .GodRage Offline
Mitglied
Registered since: Apr 30, 2016
Posts: 55


Subject: Re: Heartbeat
Me too... And didn't recover my previous account. Grinning
I'm very happy to see that MAXR is still alive. <3
Check out my M.A.X. page. Range
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#13 May 13, 2016 11:56 am
Stamatis Offline
Mitglied
Registered since: May 13, 2016
Posts: 1


Subject: Re: Heartbeat
New user here ... just . . Reading the manual of the game ... just warmed up ...
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#14 Jul 29, 2018 12:24 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Heartbeat
Hi, mind giving us laymen a little update on development? Noticed there are not so much open issues left for v.0.3.0... might we have a new release anywhere soon?
How about GIT snapshots, are they playable again?

Thanks.
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#15 Jul 29, 2018 1:29 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Heartbeat
You saying that the git snapshots are not playable?
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#16 Jul 29, 2018 2:18 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Heartbeat
I stopped checking when i was told in links below that they weren't playable until "refactoring" was finished.

https://www.maxr.org/showtopic.php?id=900
https://git.maxr.org/maxr/maxr/issues/1122

Guess that's finished then 'cause i can't find 0.2.10 anymore in GIT ...
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#17 Jul 29, 2018 2:55 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Heartbeat
I'm not uptodate myself but iirc do nightlies work (at least for windows). Linux nightlies need a more recent compiler that the machine simply doesn't have. Known but far behind in my queue Disappointed
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#18 Jul 30, 2018 11:33 am
alzi alzi Offline
Developer, Moderator
Registered since: Aug 12, 2007
Posts: 339


Subject: Re: Heartbeat
As far as I can see the refactorings that Eiko started are close to be finished. But when exactly it is done, is always hard to tell. Besides that I think some extensive teting would be required before the next release, since quite a lot of code has been changed.

@beko I've just build gcc 8.1 from source on dev.maxr.org in my home directory and commited changes so that it is used for our CI builds. If you have any better location where I should install the version of gcc so that it can be used by any user on that machine, let me know. In the long run, we could use CPack to package and deploy nightly builds through the CI/CD system integrated in GitLab.
Albert Ziegenhagel
This post has been edited 1 times. Last edit on Jul 30, 2018 11:33 am by alzi. ↑  ↓

#19 Jul 30, 2018 12:08 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Heartbeat
Thanks for the info Beko & Alzi Smiling

Didn't have a chance to do a real test game yet, we still had an unfinished game which is incompatible with the snapshot.
I did do a little test, first thing i noticed is that reaction fire does not work (scout, which was not on sentry nor on manual, being attacked by another scout didn't shoot back).
Don't know if in this state of the GIT snapshots it would be useful to post "bugs"?
This post has been edited 1 times. Last edit on Jul 30, 2018 12:16 pm by xochipilli. ↑  ↓

#20 Jul 31, 2018 9:05 am
alzi alzi Offline
Developer, Moderator
Registered since: Aug 12, 2007
Posts: 339


Subject: Re: Heartbeat
Bug reports are most welcome for the GIT snapshot version! Maybe just mention that it was the GIT snapshot version, so that we do not have to try to reproduce it in both versions.

Thank's for testing!
Albert Ziegenhagel
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