Subject: MAXR 0.2.9 Release
MAXR 0.2.9 Release
We're happy to announce MAXR 0.2.9 with many new features and bugfixes. The Changelog speaks for itself:
If it is not there you may help us and create the missing package!
Frequently Asked Questions
Due many changes we recommend a fresh install of MAXR especially when you make use of the resinstaller. Some game resources changed and if you e.g. don't have sound any more you know that you have to rerun resinstaller 0.2.9
If maxr fails to start maxr.log is a good place to start. If you're stucked it might be a good idea to take a look at the manual
. Please report crashes, bugs, odd behaivors or differences to the original game on the Bugtracker
: Drop by on the IRC
to find other players. There is no game lobby or some sort of master server. MAXR is a standalone application and you have to find other players the old way. Ask your friends, on the irc or even on the bbs. Remember about timezones when you party.
Make sure to check the manual
for hotkeys and ingame commands.
You got some free time and want to get involved? Waste precious leisure time without getting money for it? We're still looking for translators
, testers, sound artists, packager for various distros and especially an amiga porter! Just report on the bbs or on the irc or send us a mail/postcard
Quote by ChangeLog:
Mechanized Assault & eXploration Reloaded 0.2.9
-migrated from sdl to sdl2
-changed movement control: press CTRL to fly over other units. Otherwise the other unit is selected.
-new chat box, including chat log and player list
-implemented chat box in landing selection screen
-implemented RETURN and ESC shortcuts in menues and dialogs where appropriate
-implemented mouse wheel scroll support in all lists
-implemented colorpicker for player colors (removes 8 player limit)
-implemented position dependent, stereo "3D" sound effects
-implemented hot seat mode
-implemented turn time limit
-improved right mouse button scroll
-improved possible key combinations for hot keys
-improved turn time clock
-fixed missing units after loading a game
-fixed turn based mode
-fixed resolution detection (multiple display support)
-fixed various missing status updates in GUI
-fixed various situations where a wrong cursor has been displayed
-rewrite internal attack implementation (fixes frozen units, and reduce delays before impact)
-new code behind the menus and the in-game GUI
-tons of bugs and crashes fixed
Many many thanks to all the coders, artists, nightly build players, packagers that made this release possible
If you like this project please donate!
This post has been edited 1
times. Last edit on Jun 25, 2016 3:43 pm by beko.