Mechanized Assault & eXploration Reloaded

#1 Jul 02, 2017 11:15 am
.GodRage .GodRage Offline
Registered since: Apr 30, 2016
Posts: 25

Subject: New buildings and others ideas
Hi Smiling
I wanted to share some ideas I had while playing MAX, MAXR and MAX Touch. Smiling

Garage by Engineer (size 1x1), cost: 4 turns.
Built on a "steel/iron" underground, it will be able to repair/rearm X units by turn, where X is the number of material in the ground.

Underwater tower by Engineer,
a tower that must be built in water, and can attack only sea units. (range is such as the turret gun)

Movement detector by Engineer, cost: 12 turns, need 1 energy.
it will detect invisible units (spy, submarines, mines), scanning range of 4 (so 12 if fully upgraded with research and upgrades).

Teleportation building by Engineer (size 1x1), cost: 12 turns.
To teleport an unit from one Teleportation building to another, they must be connected (with connectors/building).
Must be built on a goldy underground to work. Smiling (and I would say that the maximum of teleported units/turn will depends on the number of gold there is in the ground)

Aircraft carrier 12 turns, can bring 12 materials (& 12 fuel if Fuel is active)
Can store 6 Fighters / Ground attack planes / AWAKS.
(should be 2*1 squares... lol ok I stop to dream. :P)

Clans: Units that can not be made with some clans, and some units that can be made only with a certain clan. (is it "difficult mode"? Laughing )
Kind of if you take the chosen (Air units clan), then you should have a slightly limited ground units... kind of no tanks or so...
But mahhh this could be hand-xml-modded if I remember words of Eiko. Smiling
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#2 Jul 04, 2017 3:27 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,483

Subject: Re: New buildings and others ideas
Some pretty ideas!
I like the water tower, teleportation building and the "hard" clan mode =D
Water tower and hard clan mode seem to be easy to implement, without loosing the core of MAX (and balance)
Teleportation building would be great for big maps or could be used if there were more games on one planet ( stand alone maps would be connected. maybe some kind of colonizing mode? )
Either way, nice adds o spice up the original M.A.X.
- easy logic -
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#3 Jul 10, 2017 2:22 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 591

Subject: Re: New buildings and others ideas
I like the ideas of the new units. Many of the functionality should already be possible with configuring it in the unit xmls. Some other unit behaviour shouldn't be too hard to implement. I think the biggest challenge for new untis: Creating new unit graphics! Wink
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#4 Jul 13, 2017 9:40 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,227

Subject: Re: New buildings and others ideas
Sprites are not the problem but a new flc converter would be needed Laughing
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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