Subject: Re: New buildings and others ideas
Mximum population (first lines from Chat ^^)
<GodRage>to make the game balanced in engame with scouts/tanks/missiles...
<GodRage>we can just make a cost/turn for each one
<GodRage>or a "max units limit"
<GodRage>kind of 1000 units points is max.
<GodRage>scout is 2 points, missile is 150 points xD
<GodRage>hmmm i guess there was something like that in Warcraft3..
<GodRage>..
<GodRage>but in MAX, no limit is better... so, theses points should be not a maximum-units-limit, but maybe an efficiencity on the attackpower or range or speed..
<GodRage>Kind of, "Colons are not happy to see their childrens having only one future: MIssile crawler constructor. Range -30%"
<GodRage>lol!
But we can also put this limit into a new building, as any other game putted into buildings.
(Habitations in Age of Empires)
However, I don't think adding such building would be fun!
In multiplayer, I know someone who, each turn, tells me "I forgot to move some units" or "I didn't have time to move all my units" and.. Yeah when we have 500 random units everywhere, each turn will take 10 minutes hahaha
Having a kind of "maximum units limitation" would make turns in multiplayer faster and funnier! ^^
But, hmmm the weight of each unit could be like the starting price of the unit (after bonus clans, but before any Research Center bonus).
2 ways of limitation :
1/ "hard limit" 300 units points max : scout is 3, crawler is 12, so you can have 100 scouts, or 20 missiles crawlers. the fight seems already a little more fair :P
2/ "cost limit" each turn, you pay your points with gold : " points / 60 gold " : 60 missiles = 720pts, /60 = 12. 12 gold per turns for just some Kim's toys.
I think the "hard limit" is much more fair and fun. It was the case in Age of Empires 2 and it was pretty efficient, I remember everybody planning on some specific amount of each one...
that was putting intererst in little units too !
because, if the limit is 300, so you can get 20 missiles crawlers, but if you loose some, it would be long to build another. (but we can store extra units in Depots! :DDD yeyyyyy) while the scout, each turn you put another one on the ground
Mahh you got the idea.