Mechanized Assault & eXploration Reloaded



#11 Dec 29, 2018 3:09 pm
Draydak Offline
Mitglied
Registered since: Apr 02, 2018
Posts: 9


Subject: Re: MAX Hobby project
Picking up my project again after having to put it down for a few months.
Working on the Computer A.I. stuff at the moment... A lot of trial and error but hopefully starting to see a pin-prick of light at the end of the tunnel.
Here is some GIF's of basic combat AI reacting to different threats, ignore the icons they are just to help me Debug





A long way to go yet!
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#12 Dec 29, 2018 3:21 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,526


Subject: Re: MAX Hobby project
Damn you Draydak! Surprised Surprised Surprised Surprised
This looks amazing! I can hear the scout exploding! Grinning

This is like a xmas present to me ! =D
The devs behind Max Touch are just into A.I. Maybe you guys can share some stuff?
https://discord.gg/NM5HTEj

Also do you have a discord or a way to contact you? I would love to test /model / and so on for your project. Also Khesm might have some models too!

Edit:
Sorry about the bad UVs high poly models, they are from back in the time. If you need me to optimize them, I am here to help.
I have to reread the whole thread, but again, awesome work.

Love the debug icons too =)
Cheers!
A.H.
- easy logic -
This post has been edited 1 times. Last edit on Dec 29, 2018 3:22 pm by Sal. ↑  ↓

#13 Dec 29, 2018 3:41 pm
Draydak Offline
Mitglied
Registered since: Apr 02, 2018
Posts: 9


Subject: Re: MAX Hobby project
Don't worry about UV's modelling for games is not easy, I learn something new each time I pickup a model.

But I find it fun at moment so don't mind the task Wink
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#14 Dec 31, 2018 12:41 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,526


Subject: Re: MAX Hobby project
Grinning Speed

Did your list of done models updated?
I created a MechCommander for the Unreal4 Engine not to long ago =)

Cheers and thanks for the update
A.H.
- easy logic -
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