Mechanized Assault & eXploration Reloaded



#1 Mar 09, 2023 4:37 pm
.GodRage .GodRage Offline
Mitglied
Registered since: Apr 30, 2016
Posts: 56


Subject: IA generated images
All the images I post here, I generated them (on some IA generating website), and I chose to make it public domain. So, free to use to anyone. Smiling






You can find more there: https://creator.nightcafe.studio/...6RNHcRf8VL

Thumbnails of attached images:
UUAeLIs4r9Z0ttgNvHpJ--1--5t3s2.jpg
Filetype: File Type Information for: jpg jpg
Downloads: 7885
Filesize: 23.80 KB
Image size: 640 x 384 Pixels
Mechanized Assault & eXploration, MAXR, submarine hObgItQe0PwGw5v9opIh--1--o4k7k.jpg
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Downloads: 9111
Filesize: 28.53 KB
Image size: 512 x 512 Pixels
KVb0E00FJ8GYVLRBAQYc--1--lf7ok.jpg
Filetype: File Type Information for: jpg jpg
Downloads: 8897
Filesize: 22.53 KB
Image size: 512 x 512 Pixels


Check out my M.A.X. page. Range
This post has been edited 1 times. Last edit on Mar 09, 2023 5:04 pm by .GodRage. ↑  ↓

#2 Mar 09, 2023 10:09 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: IA generated images
Man these look so clean! Very cool atmospheric shots. I try to understand what they could be translated into M.A.X., which is not always easy.
What website did you use?

Cheers!
A.H.
- easy logic -
↑  ↓

#3 Mar 10, 2023 12:22 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: IA generated images
Ahh just saw the link you posted. Embarrassing Amazing!
A.H.
- easy logic -
↑  ↓

#4 Mar 10, 2023 8:45 am
.GodRage .GodRage Offline
Mitglied
Registered since: Apr 30, 2016
Posts: 56


Subject: Re: IA generated images
Thank you very much for your replies Sal! Smiling
The "ia" used is available (open source) here: https://github.com/CompVis/stable-diffusion
But you need to be quite used to github stuff. But then you won't be limited to 512x512 like me. Plus, you will be able to give more "thinking time" to the ia to make a better image at the end.

Sometimes I think it can gives the ability to "easily" add a "civ skin" to the game.

New style Habitation:


1cell light gold refinery:


Unconnected connectors?


Now some tricks... If I use a "start image", it's easier to make un uncut picture.
Start image
can easily give:



trick #2: fix the image. Take this cuted image:

add space around it:

and it will give a completed vehicle:


My preferred trick is the start image + 20% noise
as start image.

the Text prompt:
Quote:
A vehicle from ((Mechanized Assault & eXploration)), concept art, 8k resolution, Unreal Engine 5, centered, object is uncut, fit the image.



But results are quite hazardous. The text prompt is really the key in AI...
New text prompt is:
Quote:
A realistic vehicle from ((Mechanized Assault & eXploration)), concept art, 8k resolution, Unreal Engine 5, centered, object is uncut, fit the image, intricate design, very high quality,
This one with a low noise gives good result most of the time.




It is heavily dependent on the text prompt AND the base image. If you can draw basic lines of a vehicle/building/unit... You can let the ai complete your work. Smiling
Check out my M.A.X. page. Range
This post has been edited 2 times. Last edit on Mar 10, 2023 8:50 am by .GodRage. ↑  ↓

#5 Mar 18, 2023 11:55 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: IA generated images
Wow GodRage! Thanks for all the new content! I have heard and seen a little of this at work, but not in any cool M.A.X. context!
This could be really new artworks for a new Max :O I haven't been able to try this yet, can get away from 3d printing >_>

Awesome stuff!
A.H.
- easy logic -
↑  ↓

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