Subject: Re: IA generated images
Thank you very much for your replies Sal!
The "ia" used is available (open source) here:
https://github.com/CompVis/stable-diffusion
But you need to be quite used to github stuff. But then you won't be limited to 512x512 like me. Plus, you will be able to give more "thinking time" to the ia to make a better image at the end.
Sometimes I think it can gives the ability to "easily" add a "civ skin" to the game.
New style Habitation:
1cell light gold refinery:
Unconnected connectors?
Now some tricks... If I use a "start image", it's easier to make un uncut picture.
Start image
can easily give:
trick #2: fix the image. Take this cuted image:
add space around it:
and it will give a completed vehicle:
My preferred trick is the start image + 20% noise
as start image.
the Text prompt:
Quote:A vehicle from ((Mechanized Assault & eXploration)), concept art, 8k resolution, Unreal Engine 5, centered, object is uncut, fit the image.
But results are quite hazardous. The text prompt is really the key in AI...
New text prompt is:
Quote:A realistic vehicle from ((Mechanized Assault & eXploration)), concept art, 8k resolution, Unreal Engine 5, centered, object is uncut, fit the image, intricate design, very high quality,
This one with a low noise gives good result most of the time.
It is heavily dependent on the text prompt AND the base image. If you can draw basic lines of a vehicle/building/unit... You can let the ai complete your work.
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times. Last edit on Mar 10, 2023 8:50 am by .GodRage.