Mechanized Assault & eXploration Reloaded



#11 Dec 13, 2005 2:20 pm
[MM] Offline
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Registered since: Mar 28, 2005
Posts: 248


Subject: Contact mit MAX Programmierern
Yes, MM will not implement an AI.
But what are the '*' arround the 'not' meaning?

And like I asked you on ICQ, PK, is there really an interest in Play by Mail? If there is, I could implement a special option for this type of game, which would run like Hot Seat, which seams to be very stable.

MM
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#12 Dec 13, 2005 4:26 pm
[MM] Offline
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Posts: 248


Subject: Contact mit MAX Programmierern
You din't get my ICQ message? That's too bad...

Well, I would prefer a special Play-By-Mail Mode, which savegames you can't load as singleplayer or something like that and with password protection at the begin of a turn.

And how many Russians do you know? I mean, if there are enough people we could think about a multi-language support (English/Russian or what ever).
Nothing like Play-By-Mail or other languages was planed yet, because there was (is) no demand in our little community.

>>surveviour moves to slow in your max, how to change it
Well, as far as I know the vehicle is moving as fast as all the other ground vehicles. Do you want it to move at aircraft-speed?
Currently there is only one possibility to change this: changing the code.

And about the 'nobody want's to play' part: I can only speak for myself: I'm more interested in programming then gaming...

After all I'd like to know more about this 'Russian Connection'. Are you talking about those guys arround Artlaw?
MM

PS: Why are you posting as guest?
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#13 Dec 13, 2005 4:49 pm
PK Offline
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Registered since: Nov 08, 2005
Posts: 14


Subject: Contact mit MAX Programmierern
I know several Russians and Artlav too. They all play by mail only. Surveviour moves - maybe i dont rembmer well - 5 fields? It was 7 or 8 in original. Special pbm system would be good also.
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#14 Dec 13, 2005 5:48 pm
Artlaw Offline
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Registered since: Dec 08, 2004
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Subject: Contact mit MAX Programmierern
We tryed to contact Interplay too, but with dead silence on the other side... Good luck!

MM: I think it's a good idea to make a sort of plugin-system, to allow add-ons in your version. This should solve the no-AI class problems.

Another idea is - your version seems to be good on performance and net-play, while mine is good on algorithms and versatility. What about a cooperation?

BTW: Is there any debug options, like instant unit creation, in your version? May help testing a lot.
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#15 Dec 13, 2005 6:47 pm
Sal Sal Offline
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Registered since: Jun 07, 2004
Posts: 1,525


Subject: Contact mit MAX Programmierern
I like your guys passion! But please keep it here ontopic Grinning

Thanks alot, and Duke?! Give us an update of the situation :P
A.H.
- easy logic -
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#16 Dec 13, 2005 7:05 pm
[MM] Offline
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Registered since: Mar 28, 2005
Posts: 248


Subject: Contact mit MAX Programmierern
@PK: Ok, that kind of speed you're talking about. I thougth it wold be like in the original game, if it's not I will change it.
And there is an easy way you can change these functions of vehicles/bildings: simply change the value of max_speed in vehicles/surveyor/data.ini
But if you do so, you can't play with other players who haven't made this changes too.

@Artlaw:
>>plugin-system
Well, there is the possability to add and remove vehicles/buildings by just creating some files in the vehicle/building directory, and the AI could be made by an indipendent program which communicates via TCP/IP with the server but is running local. But I'm open for new ideas...

>>Is there any debug options, like instant unit creation, in your version? May help testing a lot.
Yes, there are, not for creating units, but some other, see readme.txt but since this document is in german I'll list them here again. Press TAB or klick the Chat-button and enter these codes:
fps [on/off] shows a frame counter
com [on/off] shows a traffic graph (only in multiplayer)
base [on/off] shows additional infos about all bases
wache [on/off] shows additional infos about guarding units and guarded terretory
fx [on/off] shows infos about the special effects
ping sends a ping to all players
trace [on/off] shows A LOT of information about what ever is under your mouse-cursor
log [on/off] creates a log-file with all messages of the multiplayersession (messages of the engine)
[show/hide] log shows/hides the last log messages

Now some cheats:
color [0-7] changes the color of the player
fog off turns the fog off
survey shows all ressources
credits adds 1000 credits
kill [x] [y] kills what ever is at x,y
god off creates a world without god Wink
load refills the currently activated vehicle/building with ressources/oil/what ever (very usefull)

So you see there are a lot of debug commands which makes debugging a little bit easier...

>>What about a cooperation?
Yes, that sounds like a great idea!
Which compiler are you using for your project? I'm using the Borloand C++ Builder 6
What exactly do you have in mind with a 'cooperation'?
(feel free to send me an ICQ-message)

MM

edit: sorry Sal, I was writing this HUGE posting wihle you made this announcement, but you will survive this :P
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#17 Dec 15, 2005 3:13 pm
Sal Sal Offline
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Registered since: Jun 07, 2004
Posts: 1,525


Subject: Contact mit MAX Programmierern
I didnt want to stop you guys from post a thing. You can go off topic here, I will move the post later in another thread okay ?;)

It seems that we have to wait for Duke to take some action, he is busy at the moment.

Musashi <- best clan ever MUHAHAHAHAAAAA!
A.H.
- easy logic -
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#18 Dec 15, 2005 5:14 pm
[MM] Offline
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Registered since: Mar 28, 2005
Posts: 248


Subject: Contact mit MAX Programmierern
It's like I told you Sal, you scared Artlaw off Disappointed

MM
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#19 Dec 15, 2005 5:27 pm
PK Offline
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Registered since: Nov 08, 2005
Posts: 14


Subject: Contact mit MAX Programmierern
who said musashi is best?

Artlav is very very busy. You did not scared him Smiling

PK
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#20 Dec 15, 2005 8:01 pm
Sal Sal Offline
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Registered since: Jun 07, 2004
Posts: 1,525


Subject: Contact mit MAX Programmierern
Quote:
Originally posted by PK
who said musashi is best?

Who? A mod lol

No I wanted to have fun wth you guys thats all.
A.H.
- easy logic -
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