Subject: Re: Counterstrategy for Missile Launchers
I tend to default into a defense strategy using missile towers. I have observed that generally the missile towers can defeat most other offensive strategies. I think the biggest reason for this is not the stats balance but the current functionality of the game. It is much easier to manage a bunch of missile towers compared to the equivalent mobile force. This allows a player to focus more attention on base building and and growth than worrying about moving tanks around the battlefield. Hopefully this extra level of micromanagement required will be balanced for the mobile units. Additionally it would be a nice addition to allow infiltrators more of an ability to counter a missile tower defense by allowing disabling for more then one turn(I believe that is the current maximum) especially since buildings cannot be captured like mobile units.