Subject: Re: Counterstrategy for Missile Launchers
It always strikes me that regardless of what tactic you use, if you have allowed your opponents to max the range on their missle crawlers then you have no chance of winning. This is becasue:
1. AA is cheap and very effective so you can protect the crawlers very easily.
2. All units can hit an infiltrator once he has been spotted, so they're only mildly effective.
3. If they already have a very effective range, you can't airdrop or rush units in easily as they'll be destroyed immediately as soon as they are dropped off.
I have noticed that if they are far enough away you can drop off a unit (via air transport) and then immediately pick them up which means that they cannot get hit. However, if you do this there appears to be a bug because you can no longer use that unit to attack (you can move it around, but cannot attack other unit). However, it does draw fire and uses up all the opponents movement points and ammo for your other units to be moved it without fear of getting hit.
WittZi
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For every complex problem, there is a simple solution that is wrong.
George Bernard Shaw